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"AN IMMERSIVE THEATRE EXPERIENCE"

(MA) Creative Technologies (Semester 1)

Module: Immersive Technologies
Unity 3D, Reaper

Immersive Technologies was one of my selected modules during the second semester. The programs used for the project's development are Unity 3D, a cross-platform game engine and Reaper, a digital audio production program. The project was supported by user experience and the creation of a questionnaire for primary research.

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My immersive project reflects on a personal experience and is also influenced by the difficult times of the pandemic. As a dancer, I felt like I wanted to reflect that performing artists have been significantly affected, as their dream to perform on a stage was no longer possible. The immersive experience combines binaural audio and an interactive 3D theatre environment. The audience had the opportunity to experience the feeling of being on stage, preparing for a show. The whole experience has enabled the participants to explore and feel the anxiety and excitement of being on stage through their devices at home.

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The final scene design, recorded in Unity

Camera behaviour & user interaction

Using an extra asset of a first-person character, the users can feel like they are actually on stage by looking around using their mouse. The way the mouse is guided reflects the participant’s eye view. The FPS controller's view scene is positioned on stage at a normal person's height to be more realistic.

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Finally, when both the audio and the scene process had finished, I’ve linked them together and published the experience.
The primary target audience were dancers between the ages of 12-35, as they would become more engaged and interested in the project as a result. The selected participants were fully explained about the experience and the control requirements.
The whole process was enjoyable for me, and I was even more pleased with the people’s feedback fully immersed through my project.

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LIVE EXPERIENCE

The link to the live immersive experience as part of the Research in Practice module through a digital group exhibition.

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